Technology Trend
Electronics
High-resolution and software-defined lighting: where automotive lighting electronics is heading.
Overview
Lighting electronics is changing faster than any other part of the lamp. Two connected directions are driving it: higher resolution, from Matrix LED to pixel and MicroLED light sources, and software-defined architecture, in which software shapes what a lamp can do over the whole life of the vehicle.
The two articles below, from our electronics engineering team, look at what each direction means for hardware, software, and the vehicle's electrical and electronic architecture.

01 / 02
High-Resolution Lighting: From Matrix LED to Pixel and MicroLED
In earlier generations of vehicle lighting, adding capability to a lamp depended mostly on developing light sources, optics, and control mechanisms. LEDs made far more electronic control of light possible, and the lamp changed from a fairly simple light source into a set of controllable sources. The bigger shift began when the number of independently controllable points of light started to grow.
Matrix LED was one of the first steps. In this architecture the lamp is divided into several light zones, each controlled independently of the others. The result was functions such as Adaptive Driving Beam (ADB), in which the lighting system changes its beam pattern to suit driving conditions. The industry has not stopped there. The current move is from segment-based to pixel-based lighting: instead of a lamp made of a handful of segments, control of light moves to a much finer level as the number of controllable points grows. On the surface this may look like a simple increase in resolution. From an electronics point of view, it is a change of architecture.
1.1
When Resolution Becomes an Electronics Problem
Higher resolution is not just a matter of fitting more LEDs into the lamp. As the number of pixels grows, so do the number of controllable elements, control paths, drivers, control data, and processing requirements. High-resolution lighting is gradually moving away from being a purely optical problem and becoming an electronic computing problem.
In a multi-segment lamp, the controller deals with a limited number of lighting channels. Once a system reaches thousands or tens of thousands of controllable pixels, the control architecture can no longer grow simply by adding outputs to a traditional ECU. This is where new driver architectures, specialised controllers, data processing, and communication between parts of the system start to matter.
Today's commercial products show the change of scale clearly. In 2026 Marelli introduced 25K- and 40K-pixel generations of its h-Digi MicroLED, designed for high-precision ADB, adaptive light distribution, projection, and dynamic lighting. These numbers are not just an optical specification; they point to a large increase in the electronic complexity of the lighting system.
1.2
MicroLED: A New Light Source, or a New Architecture?
The importance of MicroLED to the automotive industry cannot be explained by smaller LEDs alone. Its main value is the high density of controllable light points it makes possible, which gives the lighting system much finer control over the shape, position, and intensity of light. In new generations this is no longer used just for a more attractive light pattern: more precise ADB, zonal light control, dynamic bending light, projection, and new lighting scenarios all draw on the same increase in resolution.
Marelli had already put h-Digi MicroLED into series production with around 20,000 pixels per lamp, and in newer generations has extended the family to around 40,000 pixels. At the same time, DMD-based high-resolution architectures show that the industry has no single route to higher resolution. Several technologies are competing for the same goal: more digital, more precise control of the light field. High-resolution lighting is better understood as a technology direction than as one specific technology.
1.3
ADB Is Changing in Nature
In early generations, ADB mostly meant switching a few light zones on and off. As resolution rises, the idea of ADB is changing too. In pixel-based architectures the question is no longer only which segment to switch on or off. The system can shape the light field far more precisely and control the boundary between lit and dark areas, and that matters a great deal for software.
The higher the resolution, the less the system's value depends on hardware alone. Software's ability to turn information about the surroundings into the right light pattern becomes an inseparable part of how the system performs. This is why ADB, high-resolution lighting, and software-defined lighting have gradually converged on a shared path.
Industry analyses for 2026 no longer treat ADB as a stand-alone feature either; it is considered alongside software-defined vehicles, ADAS, and digital lighting. TrendForce forecasts that the number of vehicles fitted with ADB will reach about 22.8 million by 2030.
1.4
Where Hardware and Software Meet
This is perhaps the most important change high-resolution lighting brings. In earlier generations, hardware largely determined how a lamp performed, and software mostly controlled that hardware. In high-resolution architectures the line between the two fades. Hardware has to make it possible to control far more elements, and software has to turn that capacity into real functions.
Hardware resolution without the right software has limited value, and advanced software cannot create new capabilities without hardware of sufficient resolution. That is what makes high-resolution lighting one of the clearest examples of hardware and software converging in the vehicle.
1.5
From Lighting ECU to Lighting Computing
More pixels have another important consequence: the role of the lighting controller gradually changes. In a simple system, an ECU can manage on/off commands or PWM for a few channels. In a high-resolution system, the controller faces far more data and far more decisions. Development is therefore moving towards architectures in which processing, light control, and communication are designed as a more integrated whole.
This follows the wider shift in vehicle design from distributed to domain and then zonal architectures. In a zonal architecture, lighting is one of the edge nodes that must interact with central computing and faster communication networks. High-resolution lighting cannot be considered apart from the evolution of the vehicle's E/E architecture: the smarter the lamp becomes, the more its place in that architecture matters.
1.6
Higher Resolution Brings More Than Capability
Higher resolution has clear benefits, but it also brings a set of new challenges. Electronic density, power management, thermal management, EMC, driver complexity, control and diagnostics, calibration, and cost are all affected.
This matters because the industry is not simply heading for the highest possible pixel count. The real direction is towards the right resolution for the application, the cost, the vehicle architecture, and the expected performance. That is why new products come in families with different resolution levels: offering 25K and 40K versions on one MicroLED platform shows that scalability and cost positioning matter as much as performance. It also shows that high-resolution lighting is moving from demonstration technology into product architecture.
1.7
High-Resolution Lighting and ADAS
One of the main drivers of this trend is lighting moving closer to ADAS. As a vehicle's perception systems get better at understanding the surroundings, the lamp can increasingly be used as an intelligent actuator. It is no longer only there to light the road; it can become the visible output of the vehicle's intelligent systems. This path can start with ADB and lead to road projection, lane guidance, warning projection, and other forms of light-based interaction.
In such an architecture the lamp is no longer a simple consumer of commands but part of the vehicle's information-to-light chain. This is why, in new technologies, high-resolution lighting is discussed together with ADAS, software-defined vehicles, and digital interaction.
1.8
Are More Pixels Always Better?
Probably not. One important change in the industry's view is that high resolution is no longer just a race for more pixels. The goal is more control over light where that control actually creates value. For one application a few dozen segments may be enough; for another, thousands of pixels create commercial and safety value; in more advanced applications, tens of thousands of pixels may be justified. The future is unlikely to belong to a single technology.
Matrix LED, pixel LED, MicroLED, DMD, and other high-resolution architectures can continue side by side in different markets and applications. What changes is what we expect from the lighting system: a move from producing light to producing a programmable light field.
1.9
The Future: The Lamp as an Optical Computing System
Put the current trends side by side and the direction is clear. This path is not just about better light. As resolution rises, hardware becomes more complex, software more important, communication faster, and the system more dependent on the overall vehicle architecture.
The lamp of the future cannot be seen as simply a lighting module. Step by step it becomes a system that combines optics, semiconductors, driver electronics, embedded software, computing, communication, and algorithms. This is what turns high-resolution lighting from a lighting-industry trend into one of the important examples of how vehicle electronics is changing.
Evolution path
- 01LED
- 02Matrix LED
- 03Multi-segment ADB
- 04Pixel lighting
- 05High-resolution lighting
- 06Software-defined digital lighting
1.10
Our Engineering View
From an electronics engineering point of view, the most important development in high-resolution lighting is not the rising pixel count; it is the change in what a lighting system is. A lamp once defined by a few electrical paths and a few control commands is becoming a system in which processing capacity, control, communication, and software decide its final performance.
Future competition is therefore unlikely to be only about the light source, or even the highest resolution. The real advantage will be the ability to build a scalable electronic platform that brings hardware, drivers, software, the communication network, and optical capabilities together in one coherent architecture. Seen this way, high-resolution lighting is one of the main paths by which the industry is moving from electronic lighting to intelligent digital lighting, a path on which the line between hardware and software grows fainter every day.
- Sources and further reading
- Marelli: Lighting technologies for the software-defined age, Auto China 2026Marelli: h-Digi MicroLEDMarelli: h-Digi MicroLED launchTrendForce: 2026 Global Automotive LED Market and Product TrendsTrendForce: 2026 DVN Shanghai WorkshopsArrow Electronics: Automotive Lighting in Zonal Architectures
02 / 02
Software-Defined Lighting: When Vehicle Lighting Enters the Software Era
For years, vehicle lighting developed along a fairly clear path: better optical performance, more efficient light sources, and new methods of electronic control. LEDs, dedicated drivers, more control channels, and then technologies such as ADB and matrix lighting were all steps on that path. The industry's new direction is not simply a continuation of it. In new vehicles, lighting is moving closer to the software-defined architecture of the vehicle, in which software is no longer just a tool for running a predefined function but part of how a product's capabilities are defined, developed, and extended.
This is where the idea of software-defined lighting begins. It should not be read as simply a lamp with an MCU, firmware, or a network connection; many of today's lighting systems already have those. The real difference is the role software plays in defining the product and its life cycle. In this approach, some lighting functions can be developed more independently of hardware changes, interact with the vehicle's software architecture, be updated, and keep evolving after production.
The lamp is moving from an electronic module with fixed functions towards a lighting platform within the vehicle's software-defined architecture.
2.1
Lighting Is No Longer Just a Light Source
The changing role of lighting shows in the industry's new technologies. Today's lamps do more than run low beam, high beam, position, and turn-signal functions. ADB, matrix lighting, pixel lighting, dynamic lighting, welcome and goodbye animations, and digital rear lighting have widened what a lamp does towards programmable, multi-purpose systems.
In this structure, software directly affects how the light behaves. Beam patterns can change, the number of controllable points can grow, new lighting scenarios can be defined, and lighting can link more closely with other vehicle functions. The value of a lighting system can no longer be described only by light intensity, LED efficiency, or styling. Processing capability, resolution, control architecture, communication, and software extensibility are becoming part of the product's definition.
2.2
From Dedicated ECUs to Domain and Central Architectures
One clear sign of this change is how lighting control is organised. In distributed architectures, each function or group of functions can be controlled by its own ECU. As functions multiply, that approach needs more controllers, more communication, and often more wiring. The industry's move to domain, centralised, and zone-oriented architectures is changing the pattern.
In lighting, the light domain controller is an example of this direction: some lighting functions, instead of sitting in a set of fully independent controllers, can be managed within a more unified computing architecture. This does not mean every dedicated ECU disappears at once. The industry will live with hybrid architectures for some time, and the choice of architecture still depends on cost, performance, safety, networking, packaging, and project requirements. But the direction is clear: lighting is moving closer to the vehicle's main computing and communication architecture.
This has a direct effect on hardware design. When a lighting controller becomes part of a larger computing architecture, communication interfaces, processing resources, memory, timing, diagnostics, thermal design, and EMC are no longer separate from the system architecture.
2.3
Software Is No Longer a Side Layer
In older architectures, software was developed mainly to control existing hardware. After production, a product's behaviour stayed largely fixed, and major changes came with a new generation of hardware. In a software-defined architecture that relationship is changing: software can change how a function behaves, add a new capability, offer a different user experience, or extend part of the system after production.
From this angle, the idea of Software as a Product (SaaP) becomes important. Software is no longer just a line in the technical BOM of an ECU; it is part of the product's value and of its development plan over its life cycle. Product development no longer ends at SOP.
2.4
From Fixed Functions to Features That Evolve
Software-defined lighting is part of the larger shift to the software-defined vehicle (SDV). In traditional vehicles, most capabilities were fixed at design and production. In an SDV, the architecture moves towards a structure in which some capabilities can be developed over the vehicle's life, and lighting is on the same path. This matters most for functions such as dynamic lighting, animation, personalisation, digital lighting, and some communication features.
The idea of feature development is changing as a result: it no longer necessarily ends at SOP and can extend into the product's life cycle. ISO 24089:2023, Road vehicles: Software update engineering, was written for exactly this situation. It sets requirements and recommendations for software update engineering at organisation and project level, and for vehicles, systems, ECUs, and the deployment of update packages. It received Amendment 1 in 2024. Software updates are no longer a side feature of vehicle architecture; they are part of the engineering life cycle.
2.5
MicroLED: More Resolution, More Computing
While architecture becomes software-defined, lighting technology itself is changing too. If multi-channel LEDs and matrix lighting were a step towards segmented control of light, MicroLED and high-resolution lighting are the next step.
More pixels allow more precise control of light distribution and enable functions such as ADB, projection, dynamic lighting, and more complex light patterns. But higher resolution is not just an optical advance. As the pixel count grows, so do data volume, control channels, processing needs, communication, timing management, and software requirements. High-resolution lighting naturally becomes tied to computing and software, and greater optical capability can lead to a considerable increase in engineering complexity.
2.6
ADB: From Lighting Feature to Computing Function
Adaptive Driving Beam is one of the clearest examples of this change. In early generations, ADB was mainly an advanced lighting function. As segments and then pixels multiplied, deciding the beam pattern became a more complex computing problem. In high-resolution systems, lighting must control a finer light field and respond at the right moment to information about the surroundings and the state of the vehicle.
ADB development is moving from controlling a few light sources towards processing and managing a digital light field, and the same change blurs the lines between lighting, sensing, ADAS, and computing.
2.7
Lighting and ADAS Converge
A notable industry trend is lighting moving closer to driver assistance systems. The headlamp is no longer necessarily a fully independent system for producing a beam pattern. Information about the surroundings, the road, oncoming vehicles, and driving conditions can play a part in deciding the light pattern. Vehicle architecture is also moving towards shared processing, network, and data resources. The future of lighting cannot be imagined entirely apart from sensing and ADAS.
This convergence carries an important engineering point. The more lighting functions depend on information from other systems, the more system dependencies, validation, and failure-mode management matter. A software change in the logic that decides the light pattern is no longer necessarily an internal change to the lamp ECU; it can affect system interfaces, function behaviour, and validation scenarios. This is one of the key differences between a traditional lighting ECU and a lighting function in a software-defined architecture.
2.8
Digital Rear Lighting: The Lamp Becomes a Communication Surface
The change is not limited to headlamps. Rear lighting is moving from the traditional stop, tail, and turn pattern towards digital light surfaces, animation, and visual communication. In this structure, the vehicle's lit surfaces can be part of its digital design and user experience as well as meeting regulatory and functional requirements.
Smaller pixels and more segmented control make more complex light patterns possible and push rear lighting towards something closer to a digital display. The lamp is no longer only a way of producing light; it can become a visual interface between the vehicle and its surroundings.
2.9
OTA: When a Lamp Can Change After Sale
One of the most important consequences of software-defined lighting is a new idea of the product life cycle. If lighting functions can be developed through software, a software update is no longer just a repair or correction; it becomes part of product life-cycle management. Topics such as OTA, configuration management, version management, diagnostics, and cybersecurity move closer to the product architecture.
ISO 24089 treats software update engineering as an organised activity across the vehicle's life cycle, and UN Regulation No. 156 sets a framework for the software update management system and requirements for vehicles that can be updated. The message for lighting is clear: if a lamp can change after sale, the life cycle of its functions no longer ends when hardware production ends.
2.10
Cybersecurity Enters Lighting
The closer lighting gets to the vehicle network, software updates, and central architecture, the more cybersecurity matters to it. Not every lighting function carries the same level of risk, but more connectivity and updatability bring the lamp into a chain of software and communication that has to be managed securely. Cybersecurity is no longer limited to infotainment or the gateway.
Depending on their connectivity, architecture, and update capability, lighting ECUs will become part of this engineering space. In a software-defined architecture, security has to be designed into the architecture and the software life cycle from the start, not added once the product is finished.
2.11
Does Software-Defined Lighting Really Reduce Complexity?
New architectures can aim for fewer ECUs, less wiring, more hardware reuse, and scalable platforms. At the same time, the complexity of software, integration, configuration, validation, cybersecurity, and version management grows. Some of the complexity that used to show up in the number of hardware parts and ECUs may move into software and architecture.
This matters especially in lighting, because more pixels, more functions, and updatability multiply the number of system states that need checking. Validation is no longer only about checking light output in a few defined states; a function's behaviour must be managed and assessed in combination with the software version, vehicle configuration, network conditions, and different scenarios. Less hardware should not be mistaken for less importance of reliability either: even if some capabilities move to software, the driver, power stage, PCB, thermal design, EMC, interconnects, and power supply still determine how reliable the product is.
Software-defined lighting does not necessarily mean less complexity. It means a change in where complexity sits, what kind it is, and how it is spread through the system.
2.12
Reliability: Hardware Still Decides
As software and computing matter more in the lamp, it can seem that hardware's share will shrink. In practice that is not accurate. A software-defined lighting platform still needs hardware that performs reliably under temperature, vibration, humidity, voltage transients, EMC, ESD, and the long-term stresses of the vehicle environment. More processing can even add pressure: higher power consumption, greater heat density, more interconnects, more complex PCBs, and more sensitivity to thermal cycling.
Reliability in software-defined lighting is therefore not limited to software reliability. A product's real reliability comes from the interaction of hardware, software, thermal, electrical, mechanical, and architectural factors. This matters even more in high-resolution lamps, where the number of controllable parts and the dependencies between them grow. In such an architecture a component failure may not only lose one light source; it may affect part of a function, a pixel group, a communication path, or even the behaviour of the whole system. Reliability engineering has to develop together with the product architecture.
2.13
The Future of Lighting: Software, Pixels, and Architecture
Put today's industry trends side by side and several of them clearly point the same way. None of them creates software-defined lighting on its own, but together they give a clear picture of where the industry is heading. The lamp of the future will not just be a set of LEDs and drivers with a separate ECU; it will be part of a computing, communication, and extensible system within the vehicle architecture.
This does not mean hardware goes away. On the contrary, the more software capability grows, the more the quality of hardware, power electronics, thermal design, EMC, manufacturing, and reliability matters. What changes is the role these parts play in the product architecture.
- Trends pointing the same way
- Higher resolution in lightADB and pixel lightingGrowth of MicroLEDSoftware more independent of hardwareDomain and centralised architecturesCloser links with ADASDigital rear lighting and wider software updates
2.14
Our Engineering View
From an engineering point of view, the most important change in software-defined lighting is not simply that software has entered the lamp; it is that the definition of the product itself changes. In the past we could define a lamp mainly as an optical, electrical, and electronic assembly with defined functions. In the new architecture the product has to be seen in several layers at once: hardware, software, communication, computing, thermal, EMC, reliability, and validation.
Lighting design can no longer be done entirely apart from the vehicle's E/E architecture. When a lighting function depends on the network, a domain controller, ADAS, software updates, or other computing resources in the vehicle, the line between component design and system design gets thinner. At the same time, being software-defined must not push hardware engineering to the margins: excellent software on hardware that is not stable in real vehicle conditions does not make a dependable product.
In our view, the future of lighting is not software instead of hardware but software alongside hardware, within one integrated architecture in which design, validation, and reliability are considered together from the start. For the lighting industry this is not only a technological change but a change in how products are defined, developed, validated, and managed over their life. In the coming years, competition in lighting will not be only about LED efficiency, light intensity, or styling; software extensibility, resolution, architectural flexibility, processing power, interaction with other vehicle systems, updatability, cybersecurity, and reliability will be part of the product's real value.
2.15
Summary
Vehicle lighting is moving beyond a period focused mainly on electronic control of light sources and better optical performance. The industry is heading towards a structure in which light, software, computing, communication, and vehicle architecture come closer together. Light domain controllers, Software as a Product, MicroLED, high-resolution ADB, digital rear lighting, and software updates each show part of this change.
The trend creates new possibilities for safety, design, and interaction, and at the same time makes the architecture, development, validation, cybersecurity, and reliability of lighting products more complex. The future of lighting cannot be summed up as more LEDs and smarter controllers. The industry is moving from electronic lighting to software-defined lighting, and from a lighting module to a lighting platform in the vehicle architecture of the future. Perhaps the key point is this: the lamp of the future is not just something that produces light, but part of a system that can extend its capabilities over the life of the vehicle.
- Technical references
- ISO 24089:2023, Road vehicles: Software update engineeringISO 24089:2023/Amd 1:2024, Amendment 1UNECE UN Regulation No. 156: Software update and software update management system
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